![]() ![]() I have a week turnaround for each video I'm making and unfortunately that seems to be the main bottleneck in getting my work done in a timely manner. I'll definitely ask on the Daz forums, though in my research, it doesn't look promising (in fact, I think I even came across some threads you were participating in AutoDidact!) I guess that leaves me with a different question: is there any other way of using Daz assets (especially clothing and characters with hair) in the Reallusion ecosystem without having to go through the sometimes painstaking process of using Transform in CC3, then editing meshes, etc? It seems like every clothing piece or outfit I bring in doesn't work very well without lots of tweaking (if it works at all). not what I wanted to hear, but good to know. Mirror Valley *Tales of the Strange and Unusual* Mirror Valley on Youtubeĭarn. Would this work? Is there a workflow available to do this? I already own 3DXchange Pipeline if that factors in. What if I could do all of my animating in iclone with stand-in characters, and then when I’m done animating, apply both the body and facial animations on Daz characters in Daz studio itself? That would allow me to bypass the hassles of importing assets and I could essentially use any character and costume – even ones that are difficult to import into iclone. I’ve found that one of the more time consuming tasks with each new project is the preparation and transferring of assets from DAZ to Reallusion – if I can get them working at all. ![]() from the DAZ store as the Reallusion content store often doesn’t have what I need or is much more expensive. I source most of my locations, clothing, props, etc. ![]() I’m currently using iclone for my character animation and rendering, but I’ve run into an issue: I’m working on a project that requires me to turn around work on a very quick deadline. ![]()
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